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The Sims Medieval Event - Our first impressions & answers to your questions! PDF Print
Written by Paperpin Saturday, 26 February 2011 00:00
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The Sims Medieval Event - Our first impressions & answers to your questions!
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eventoAs we announced last week, on Feb. 21st EA Italy held a small event about The Sims Medieval in Milan, featuring executive producer Rachel Bernstein and marketing director Aaron Cohen. Attending the event with us (Cri, Paperpin and Nenny) there were members of other Italian fansites: Daniela from DanielaSims, Simone from MondoSims, Giuseppe from the official board on TheSims3.com and Luck88 from Angel Production. We would like to thank Liliana (aka Eden from Edenstyle, which was obviously attending with us) and the whole EA Games staff for organizing the event.

If you have seen our pictures (you can find them here on our site, on Facebook or Flickr), you have surely realized that this time we were able to play the game for a couple of hours, despite previous events. We must admit, however, that before arriving to EA's office, we didn't know we would have computers at our disposal, and Medieval, just like any other Sims game, is not a game you can learn and discover in two hours, so please forgive us for any eventual missing detail or name. There was a lot to see and try in so little!

Anyhow, we have taken a phletora of notes, and we're working on them for our full coverage, that will be published when possible (when you attend this kind of events, where you can play the game, you also have to follow a few rules before publishing anything ;). As for now, we're just telling our first impressions about the game and answering your questions.

Enjoy!


The event started with a brief introduction of producer Rachel Bernstein, who showed off the game's main features, the structure of the quest system and the idea behind Medieval.

 Bernstein said that the project of creating a medieval game was born after many requests from the Sims players' community: many users, during the years, wished to be able to take Sims back in another time, like the Middle Ages, and create new stories. After thinking a lot about it, the developers team decided to create a new game set in the past and not an expansion pack, as they didn't want anything modern to interfere with the game. And here it comes The Sims Medieval!

 After that, we were shown some of the characters and a few quests on the producer's laptop, as well as the main features like the CAS, the Create a Style tool and all the game's modes. We will talk about these deeply in our full coverage.

To be honest, we were really impressed by the way the game is structured, especially on the graphic side. Details are very accurate, the light is great and the greenery is amazing. But the real deal are Sims themselves, that are very different from The Sims 3, much more realistic and lifelike, as you can also see from the pictures below.

tsm_preview_21.02.2011_36 tsm_preview_21.02.2011_41

As for the gameplay, there are many similarities with The Sims 3 and the basic features are the same. The interface, the user panel, the way you can interact with characters and objects. The biggest difference, obviously, is the aim of the game, that is not about growing a family but a kingdom, within which you can use 10 characters (or heroes) that have specific functions and roles. You don't have to create a family and spawn new generations, the focus now is reaching your kingdom's ambition (instead of your lifetime aspiration) using each character's ability for the purpose – all surrounded by minor but very entertaining adventures.

 The kingdom's evolution, in fact, is based on a quest system, that allow your Sims to unlock new features and go on. Quests work in a “circular” way: your Sim starts one and, if he succeed, he earns Kingdom Points (KP) that can unlock new buildings and characters. These will trigger other quests, and so on. Not all the characters (or heroes) are available from the start, and you will have to unlock them by succeeding in some quests.



Last Updated on Sunday, 06 March 2011 21:30