Sections

SimsCri Medieval

About us

Buy your game on Amazon
Home News The Sims Medieval Further details about The Sims Medieval
Further details about The Sims Medieval PDF Print
Written by CriCri Tuesday, 24 August 2010 19:29
In add to our past articles, today we show you some details from new fansites (dutch, german and french) reports.

NO Animals: no horses, no farm-animals... nothing. Dragon too are only a rabbit hole. They aren't "real".

Aging: the main purpose is the whole neighborhood, not the single hero, so this is the reason because aging is OFF.

Locomotion
: no taxi, no horses. Sim move through the neighborhood only by walking.

Story: the game is not start as citizen and become a king. You start a sim and choose his profession, then you make quest.

Exchange/Store: actually not in plan, but the producers were interested...

Storytelling: you can create video and shot pictures as in The Sims 3.

Eras:
just one, the Middle Age.

There aren't creatures, just dragon as rabbithole. 

Rabbithole: dragon, ship, neighborhood

Death:
while your sim duel, while your sim do a quest, or by punishment

Expansion: not yet, perhaps if the game become popular.

Kingdom Aspiration: once you complete your kingdom aspiration you cannot choose another one. You can continue with quest or start a new kingdom.

You sim can harvest some objects useful for his profession.

Gnome-Contact-New-64Sources:
Simsway - Simsoucis - L'universe Sims - Daily Sims - Sims3Marktplatz - Simslicius
Last Updated on Tuesday, 24 August 2010 20:29